Patrick Sullivan
Web Developer at Pickering Creative Group
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Limbo
I have a thing for artsy concept games. One of my favorites of all time is Shadow Of the Colossus. Not only did it have fantastic gameplay, it achieved a level of immersion that is hard to come by. It also struck a great balance between making you work for it and being frustratingly difficult.
Limbo is very much this way. The game rarely hands you the answer to a situation but if you can think out of the box just a bit, it will reward you. And it always feels good. Like finding 5 bucks in your pocket. Even though the environments and characters are all grainy light and silhouette, you quickly find connection with the Boy.
The Boy has no back story as far as I can tell but you instantly recognize his plight. Sort of like when you were lost in the mall when you were a kid. You need to help him find his way. You need to protect him. And when he dies, and he WILL die (because of you) it will be jarring. You will feel like you have failed him every time. And yet you will continue into the wee hours of the morning.
The environment is subtle, ever changing and devious in it's redirection. Many times you will ask yourself how you missed that trap or that jump. You were most likely meant to miss it. And not because they put it right in front of you.
If you enjoy adventure games, this is one to not miss. It excels in its presentation, gameplay and cleverness. You may not play it over and over again but like Shadow of the Colossus it's one you definitely MUST play.

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